How to Make Fallout New Vegas Fun Again


Legion Masochist

Difficulty: Very Hard
Faction: Legion

-Can't use any chems, food or potable items. These include stimpaks, medico'southward bags and rad items (skill books and
implants are acceptable). As well can't use healing services of NPC's.

-From whatever point you first take damage, that is your max health for the balance of the game (the game automatically
heals y'all over time so you lot accept to proceed notes). Any further damage y'all accept is deducted from that wellness score, and
when it hits zero its game over. So essentially yous're trying to level upwards equally much as possible before yous have your first
hit of damage, so yous first from the highest possible health and don't have to keep notes for as long equally possible.
Likewise, if you're not at full health and take taken damage, brand sure you're checking your HP before entering into whatsoever
conflicts so y'all can accurately keep track of damage in your notes (taking that harm and subtracting it from your
notes HP).

-Can't use whatsoever companions (including King and ED-E).

-Can't put any points into Voice communication, Barter or Charisma.

-You can choose Confirmed Available or Lady Killer as perks, merely if you practice, you tin't utilise their benefits in dialogue.

-Can't practice any quests or deportment that disharmonize with Legion or lawful evil morality, i.e. the "finding escorts" quest, Bitter
Jump Infirmary Dejection/I Don't Hurt Anymore questlines, helping specifically non-human being characters for annihilation but
cocky-involvement, or anything to do with the Followers of the Apocalypse (or steal from any faction or town yous are loyal to
at that time). This ane is sort of subjective though, so I exit that upward to the player. If you can come up with a reason
to do a quest that fits inside the worldview of this type of character, then go for it.

-You can exercise any NCR quest y'all want before y'all have reached the Fort (other than the ones previously mentioned) every bit a
lawful evil "might makes right" type graphic symbol who lived in NCR territory would probably initially support them, until
more knowledgeable of the Legion and over time disillusioned of the NCR.

-You lot take to destroy the securitrons in the bunker, and you lot accept to save Caesar's life.

-You can't reload saves (unless y'all get screwed over by a glitch). Everything that you do in this run is last.
_______________________________________________________________________________________________

I originally created this playthrough not even knowing if information technology was possible to beat; at present I can safely say that it IS possible, merely very difficult to say the least. Y'all'll essentially want to start out with a do run for this; optimizing a specific path, noting things of importance, practicing challenging parts, and so you know what to wait. I still come up with new optimizations for this run to this day, merely still haven't quite beaten it yet myself (my all-time run I think I savescummed about 4 times). The mechanical and roleplaying restrictions make the gameplay pretty anal retentive, merely information technology gives every combat encounter and so much weight and tension, so much can go and then incorrect at any given time that you lot're forced to play much more than cautiously and realistically. The beginning of the game is probably where you'll desire to take your biggest risks as you lot stand to lose much less progress from starting over, the further your gains beingness the more you're to finish upwards losing apparently. Despite the difficulty though, there are two sighs of relief that come up up in this death march. Offset is reaching Vegas as there are a lot of quests you tin can do that don't acquit that much risk, and the Freeside thugs beingness pretty non-threatening every bit they never carry guns and second, is getting access to the Legion safehouse and unlimited stealth boys/get out of jail free cards (stealth boys and plasma mines are your best friend in this run).

I imagine that all the ways shit can get incorrect will brand this playthrough too frustrating for most: a fiend spawning in front of Military camp McCarren when you fast travel there and you didn't have your gun out, forgetting to have off NCR armor subsequently the assassination quest and fast traveling to the Fort, stepping on a mine, being an inch off in placement when getting to the Boomers, these are merely a few examples of the nightmare scenarios that could ruin your run. I even got hit by one of the bloatflies in Goodsprings in one case and had to start over which was pretty embarrassing. Y'all're also going to discover out that some quests are just not worth doing as they deport too much hazard and that you need to spend your skill points carefully as you lot can easily lock yourself out of a virtually essential skill check. Worst of all though is the concluding room of the game; even with the light stride perk and the ability to cheese the sniper, it is merely pure, unbridled savagery upon the mind, a very conforming cease to this whole ordeal.

Difficulty: Very Hard
Faction: Legion

-Can't use whatsoever chems, food or drink items. These include stimpaks, doctor'south bags and rad items (skill books and
implants are acceptable). Also can't utilize healing services of NPC'due south.

-From whatever point you starting time have damage, that is your max health for the rest of the game (the game automatically
heals you lot over fourth dimension so you lot accept to keep notes). Whatever further impairment y'all take is deducted from that health score, and
when it hits zero its game over. Then essentially you're trying to level up as much every bit possible earlier yous have your outset
hit of damage, and so you offset from the highest possible wellness and don't take to keep notes for as long as possible.
Too, if you're not at full health and have taken damage, make sure you're checking your HP before entering into whatever
conflicts so you can accurately proceed track of damage in your notes (taking that harm and subtracting it from your
notes HP).

-Can't use any companions (including Rex and ED-Eastward).

-Can't put any points into Spoken language, Barter or Charisma.

-You can choose Confirmed Bachelor or Lady Killer as perks, but if you do, you can't use their benefits in dialogue.

-Tin't do any quests or actions that disharmonize with Legion or lawful evil morality, i.due east. the "finding escorts" quest, Bitter
Spring Infirmary Blues/I Don't Hurt Anymore questlines, helping specifically non-human being characters for anything merely
self-interest, or anything to exercise with the Followers of the Apocalypse (or steal from whatsoever faction or boondocks you are loyal to
at that fourth dimension). This i is sort of subjective though, so I leave that up to the player. If you can come with a reason
to do a quest that fits within the worldview of this type of character, so go for it.

-Y'all can do any NCR quest you want before y'all have reached the Fort (other than the ones previously mentioned) as a
lawful evil "might makes correct" blazon character who lived in NCR territory would probably initially support them, until
more knowledgeable of the Legion and over fourth dimension disillusioned of the NCR.

-You accept to destroy the securitrons in the bunker, and you take to salve Caesar's life.

-You tin can't reload saves (unless yous go screwed over past a glitch). Everything that you do in this run is last.
_______________________________________________________________________________________________

I originally created this playthrough not fifty-fifty knowing if it was possible to crush; now I can safely say that it IS possible, only very hard to say the least. You'll essentially want to first out with a exercise run for this; optimizing a specific path, noting things of importance, practicing challenging parts, so yous know what to wait. I still come up with new optimizations for this run to this day, but still haven't quite browbeaten it yet myself (my best run I think I savescummed nigh 4 times). The mechanical and roleplaying restrictions brand the gameplay pretty anal retentive, merely it gives every combat encounter so much weight and tension, then much can go then wrong at whatever given time that y'all're forced to play much more than cautiously and realistically. The beginning of the game is probably where you'll want to take your biggest risks as y'all stand to lose much less progress from starting over, the further your gains being the more you're to terminate up losing obviously. Despite the difficulty though, there are two sighs of relief that come up up in this death march. First is reaching Vegas as at that place are a lot of quests yous tin practise that don't comport that much risk, and the Freeside thugs being pretty non-threatening as they never bear guns and 2nd, is getting access to the Legion safehouse and unlimited stealth boys/get out of jail gratuitous cards (stealth boys and plasma mines are your best friend in this run).

I imagine that all the means shit can become wrong volition brand this playthrough too frustrating for most: a fiend spawning in forepart of Camp McCarren when you lot fast travel in that location and you lot didn't have your gun out, forgetting to have off NCR armor afterwards the assassination quest and fast traveling to the Fort, stepping on a mine, existence an inch off in placement when getting to the Boomers, these are just a few examples of the nightmare scenarios that could ruin your run. I even got hit by one of the bloatflies in Goodsprings in one case and had to commencement over which was pretty embarrassing. You're as well going to find out that some quests are just not worth doing equally they carry also much risk and that you need to spend your skill points carefully as you tin easily lock yourself out of a nearly essential skill check. Worst of all though is the last room of the game; even with the light footstep perk and the power to cheese the sniper, information technology is but pure, unbridled savagery upon the mind, a very befitting end to this whole ordeal.


Naked Carnivorous

Difficulty: Very Hard + Hardcore Manner
Faction: Wild Card or Legion

-Yous must cull the Carnivorous perk at level iv but tin't choose the Ghastly Scavenger Perk (refined palette and
such).

-Tin just use melee and unarmed weapons and can't wearable any armor or clothing (even for skill checks).

-Must obtain the Meat of Champions perk (cannibalizing Mr. House, Caesar, the King and President Kimball).

-Can but eat by cannibalizing corpses you lot take either simply discovered or just killed, no dine and dashing/saving
remains in your inventory (meat spoils!), no leaving the aforementioned corpse for afterwards and no eating of regular food.

-The only companion you tin use is Rex (yous're going want to upgrade him as shortly as possible as he dies pathetically
fast before that).

-Can't utilise doctors to remove your addictions or use Logroller (also can't get the Chem Resistant perk or the Logan'due south
Loophole trait, but can obtain the Chemist perk).

-For every eating period y'all must accept an addictive substance you are currently not fond to, you can stop once
you've reached six addictions (or more if you lot're feeling bold). Eating period just meaning every time you finish what
you're doing to eat, non every individual corpse or nutrient item.

-Must complete the Bleed Me Dry questline.

I originally didn't have the rules near chem addiction here, but the challenge gets a niggling deflated once you get the 'Oh Baby!' Super sledge and some of the OP melee and unarmed perks afterwards, which made it necessary to add something. I'd recommend starting with booze outset every bit it'south the most interchangeable substance for keeping back withdrawals, and beer having a pretty low habit rate.

Difficulty: Very Hard + Hardcore Mode
Faction: Wild Menu or Legion

-Yous must choose the Cannibal perk at level four just can't choose the Ghastly Scavenger Perk (refined palette and
such).

-Tin can merely use melee and unarmed weapons and tin't wearable any armor or clothing (even for skill checks).

-Must obtain the Meat of Champions perk (cannibalizing Mr. House, Caesar, the King and President Kimball).

-Can just swallow by cannibalizing corpses you have either just discovered or just killed, no dine and dashing/saving
remains in your inventory (meat spoils!), no leaving the same corpse for afterwards and no eating of regular nutrient.

-The merely companion you tin can apply is Rex (y'all're going want to upgrade him every bit soon as possible equally he dies pathetically
fast earlier that).

-Tin can't employ doctors to remove your addictions or employ Fixer (also can't get the Chem Resistant perk or the Logan's
Loophole trait, but can obtain the Pharmacist perk).

-For every eating period yous must have an addictive substance you are currently not addicted to, you can stop once
you've reached vi addictions (or more than if you're feeling assuming). Eating menses but meaning every time y'all cease what
you're doing to swallow, non every individual corpse or food detail.

-Must complete the Bleed Me Dry questline.

I originally didn't take the rules nearly chem addiction hither, but the challenge gets a piffling deflated once you get the 'Oh Baby!' Super sledge and some of the OP melee and unarmed perks later on, which made information technology necessary to add something. I'd recommend starting with alcohol first as it'south the most interchangeable substance for keeping dorsum withdrawals, and beer having a pretty depression addiction rate.

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Source: https://rateyourmusic.com/list/KhlavKalash/playthroughs-to-make-fallout-new-vegas-great-again/

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